AFTERSHOCK SERVICES INC has a total of 16 patent applications. It decreased the IP activity by 83.0%. Its first patent ever was published in 2012. It filed its patents most often in United States and Australia. Its main competitors in its focus markets furniture and games, control and digital networks are KABAM INC, ZYNGA INC and HOTBOX SPORTS LLC.
# | Country | Total Patents | |
---|---|---|---|
#1 | United States | 14 | |
#2 | Australia | 2 |
# | Industry | |
---|---|---|
#1 | Furniture and games | |
#2 | Control | |
#3 | Digital networks | |
#4 | Computer technology | |
#5 | IT methods for management |
# | Technology | |
---|---|---|
#1 | Games | |
#2 | Coin-freed | |
#3 | Digital information transmission | |
#4 | Data processing systems | |
#5 | Electric digital data processing | |
#6 | Teaching materials |
# | Name | Total Patents |
---|---|---|
#1 | Wakeford Kent | 4 |
#2 | Caldarone Michael C | 2 |
#3 | Akpan Inyang | 2 |
#4 | Mcneill David | 2 |
#5 | Harrington Clifford J | 2 |
#6 | Forget Nathan | 2 |
#7 | Yu Christopher | 2 |
#8 | Lee Kevin | 2 |
#9 | Curtis Matthew | 2 |
#10 | Ranade Amit | 2 |
Publication | Filing date | Title |
---|---|---|
US9901826B1 | System and method for increasing attributes of a virtual item | |
US9919218B1 | Systems and methods for providing virtual reality content in an online game | |
US9901818B1 | Systems and methods for regulating access to game content of an online game | |
US9895613B1 | Facilitating multigame currencies in multiple online games | |
US10166479B1 | System and method for the provision of time-based awards in an online game | |
AU2012347641A1 | User affiliations spanning multiple virtual spaces |