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Touchscreen game user interface
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Detached economy in online game
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Dynamic requirement variation for online game network asset acquisition
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Cross platform social networking messaging system
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Low-friction response in a social game
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Offline in-game gifting
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GPU authentication
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Royal Rush
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Real-time virtual goods inventory mechanism
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Enhancing a user interface of a computer-implemented game to generate slot-machine-style pay lines
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Providing virtual items based on location-based actions
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Generation of gaming instances
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Providing rewards to players based on activity of associated players
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Methods and systems for assembly of crews for facilitating execution of social game activity
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G.P.U.-assisted character animation
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Adaptive object placement in computer-implemented games
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Social surfacing and messaging interactions
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Actionable push notifications for computer-implemented games
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System and Method for Connecting Gaming Devices to a Network for Remote Play
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Shared social asset in game
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