US10818059B1
|
|
Sculpt transfer
|
US2021019931A1
|
|
UV transfer
|
US10861233B1
|
|
Mesh wrap based on affine-invariant coordinates
|
US2019251745A1
|
|
Patch-based surface relaxation
|
US10521938B1
|
|
System and method for smoothing computer animation curves
|
US2019304067A1
|
|
Temporal techniques of denoising monte carlo renderings using neural networks
|
US2018330554A1
|
|
Sculpting brushes based on solutions of elasticity
|
US2018293713A1
|
|
Denoising Monte Carlo renderings using machine learning with importance sampling
|
US10366184B1
|
|
Stable neo-hookean flesh simulation
|
US2018189999A1
|
|
Computer graphic system and method of multi-scale simulation of smoke
|
US2019108298A1
|
|
Techniques for recovering from intersections
|
US10482646B1
|
|
Directable cloth animation
|
US2018293710A1
|
|
De-noising images using machine learning
|
US10460497B1
|
|
Generating content using a virtual environment
|
US10583358B1
|
|
Headset for simulating accelerations
|
US2017206705A1
|
|
Subdivision exterior calculus for geometry processing
|
US10438403B1
|
|
Rendering an image based on bi-directional photons
|
US2018025525A1
|
|
Rigging for non-rigid structures
|
US2018089883A1
|
|
Generating UV maps for modified meshes
|
US2018018813A1
|
|
Method and system for modeling light scattering in a participating medium
|