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NIANTIC INC

Overview
  • Total Patents
    95
  • GoodIP Patent Rank
    16,568
  • Filing trend
    ⇧ 115.0%
About

NIANTIC INC has a total of 95 patent applications. It increased the IP activity by 115.0%. Its first patent ever was published in 2013. It filed its patents most often in United States, Republic of Korea and Australia. Its main competitors in its focus markets computer technology, furniture and games and digital networks are SHUSTER BRIAN MARK, OSAKO SATORU and Zero Latency PTY LTD.

Patent filings per year

Chart showing NIANTIC INCs patent filings per year from 1900 to 2020

Top inventors

# Name Total Patents
#1 Hu Si Ying Diana 21
#2 Bae Soohyun 18
#3 Hickman Ryan Michael 18
#4 Kornmann David 17
#5 Keslin Phillip Craig 16
#6 Turner Peter 15
#7 Wu Edward 14
#8 Hanke John V 14
#9 Brostow Gabriel J 13
#10 Spirakis Charles 13

Latest patents

Publication Filing date Title
US2020351489A1 Self-supervised training of a depth estimation model using depth hints
TW202040981A Augmented reality mobile edge computing
US2021023439A1 Background process for importing real-world activity data into a location-based game
KR20210013655A Multiple synchronization integrated model for device position measurement
US2020001180A1 Low latency datagram-responsive computer network protocol
KR20200146040A Self-supervised training of depth estimation system
US10549198B1 Verifying a player's real world location using image data of a landmark corresponding to a verification pathway
US2019022530A1 Validating a player's real-world location using activity within a parallel reality game
US2019012840A1 Cloud enabled augmented reality
WO2018236933A1 Providing a shared virtual experience in a location-based game
US2019077019A1 Collision detection, estimation, and avoidance
US2019080245A1 Methods and Systems for Generation of a Knowledge Graph of an Object
US2019076731A1 Methods and systems for generating detailed datasets of an environment via gameplay
US10463953B1 Detecting and preventing cheating in a location-based game
US9545565B1 Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game
US9782668B1 Placement of virtual elements in a virtual world associated with a location-based parallel reality game
US9226106B1 Systems and methods for filtering communication within a location-based game
US9621635B1 Using side channels in remote procedure calls to return information in an interactive environment
US9604131B1 Systems and methods for verifying player proximity within a location-based game
US9669296B1 Linking real world activities with a parallel reality game