ZHOU TIGER has a total of 31 patent applications. It decreased the IP activity by 100.0%. Its first patent ever was published in 2013. It filed its patents most often in WIPO (World Intellectual Property Organization), China and EPO (European Patent Office). Its main competitors in its focus markets it methods for management, computer technology and control are ZHOU TIGER T G, SPLITTY TRAVEL LTD and DOLPHIN SOFTWARE LTD.
# | Country | Total Patents | |
---|---|---|---|
#1 | WIPO (World Intellectual Property Organization) | 21 | |
#2 | China | 4 | |
#3 | EPO (European Patent Office) | 4 | |
#4 | India | 2 |
# | Industry | |
---|---|---|
#1 | IT methods for management | |
#2 | Computer technology | |
#3 | Control | |
#4 | Telecommunications | |
#5 | Transport | |
#6 | Optics | |
#7 | Machines |
# | Technology | |
---|---|---|
#1 | Data processing systems | |
#2 | Electric digital data processing | |
#3 | Registering cash receipt | |
#4 | Wireless communication networks | |
#5 | Coin-freed | |
#6 | Aeroplanes | |
#7 | Optical systems | |
#8 | Transmission | |
#9 | Convertible vehicles | |
#10 | Unspecified technologies |
# | Name | Total Patents |
---|---|---|
#1 | Zhou Dylan | 28 |
#2 | Zhou Tiger | 27 |
#3 | Zhou Andrew | 27 |
#4 | Dylan Zhou | 3 |
Publication | Filing date | Title |
---|---|---|
WO2017208199A1 | Amphibious vtol super drone camera in mobile case (phone case) with multiple aerial and aquatic flight modes for capturing panoramic virtual reality views, selfie and interactwe video | |
WO2017208111A1 | Facilitating mobile device payments using product code scanning | |
WO2017208110A1 | One gesture, one blink, and one-touch payment and buying using haptic control via messaging and calling multimedia system on mobile and wearable device, currency token interface, point of sale device, and electronic payment card | |
WO2017182934A1 | Method and system for venture capital raising for startup via award and reality television show | |
WO2016075598A2 | Internet-based platform and mobile web-based platform combining online and offline gaming, advertising, mobile and wearable digital currency tokens, and commerce providing free games, free products, and free services free of interchange fees | |
WO2015063627A1 | Method and system for selling products and services via crowdsourcing |