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WONDER PEOPLE CO LTD

Overview
  • Total Patents
    71
  • GoodIP Patent Rank
    31,374
  • Filing trend
    ⇧ 33.0%
About

WONDER PEOPLE CO LTD has a total of 71 patent applications. It increased the IP activity by 33.0%. Its first patent ever was published in 2012. It filed its patents most often in Republic of Korea, WIPO (World Intellectual Property Organization) and China. Its main competitors in its focus markets it methods for management, furniture and games and digital networks are NEXON KOREA CORP, NEXON CORP and EVONY LLC.

Patent filings per year

Chart showing WONDER PEOPLE CO LTDs patent filings per year from 1900 to 2020

Top inventors

# Name Total Patents
#1 Hur Min 47
#2 Chong Chun Hyok 17
#3 Song Jin Young 6
#4 Yu Jeong Ho 3
#5 Shin Won Dong 2
#6 Bae Min Ho 1
#7 Go Jun Ho 1

Latest patents

Publication Filing date Title
KR102169785B1 Method for providing battle royale game in which game area and number of participants are determined dynamically and the server using the same
KR20200143066A Method for improving interest of users in battle royale games and server using the same
KR102016987B1 Method for providing battle royale game using supply box put at random time and server using the same
KR20200027386A Method for providing reservation function for tournament play of mobile game that includes attributes of moba genre and attributes of rts genre and server using the same
KR20200021856A Method for providing reservation function for tournament play of mobile game in which players manage their own character group and server using the same
KR101919567B1 Method for providing reservation function for tournament play of mobile game and server using the same
KR20190104716A Method for providing battle royale game by controlling attributes of supply boxes according to certain criteria and server using the same
KR101982342B1 Method for providing battle royale game using a supply box and server using the same
KR20190097588A Method for providing board game capable of allowing a plurality of couple groups formed by using couple information to play and server using the same
KR20190095004A Method for providing board game through a user interface that indicates whether blocks owned by a player are located consecutively and server using the same
KR20190095014A Method for providing board game through a user interface which indicates whether a block on the screen can be owned by a player and server using the same
KR20190070221A Method for providing board game using the sign of block acquirability and server using the same
KR20190070222A Method for providing board game using the sign representing that consecutive blocks are occupied by a player and server using the same
KR20180120041A Method for providing information on superiority and inferiority by using possible winning combination according to open or unopne state of community card and server using the same
KR101806442B1 Method for providing a card game through possible winning combination and server using the same
KR101791979B1 Method for providing a messenger service through item representing metadata or supplemental item and server using the same
KR20180094400A Method for managing unit points to be used both in a first state and a second state which are states after accessing game server and server using the same
KR20180094402A Method for providing a board game through user interface capable of adjusting a probability of appearance of building card and server using the same
KR20180094401A Method for providing a board game by using at least one unit point recorded in correspondence to player inside of the game and outside of the game and server using the same
KR101806192B1 Method for providing a board game through irregular-type lottery virtual module and server using the same