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SUNJIN SANUP INC

Overview
  • Total Patents
    23
About

SUNJIN SANUP INC has a total of 23 patent applications. Its first patent ever was published in 2001. It filed its patents most often in Republic of Korea. Its main competitors in its focus markets it methods for management, computer technology and control are FIRSTRAND BANK LTD, LIUZHOU BEIGUI AGRICULTURAL TECH INCUBATOR CO LTD and TARGET BRANDS INC.

Patent filings in countries

World map showing SUNJIN SANUP INCs patent filings in countries
# Country Total Patents
#1 Republic of Korea 23

Patent filings per year

Chart showing SUNJIN SANUP INCs patent filings per year from 1900 to 2020

Top inventors

# Name Total Patents
#1 Sim Sang Geun 17
#2 Sheem Sang Keun 6

Latest patents

Publication Filing date Title
KR20060083540A Wrapped meal insert for bread buns, and methods of selling such meal
KR20060019464A Meals wrapped by accompanying rice, and distribution methods of the same
KR20040033501A Vending Apparatus Covered with Mesh Structure, and Methods of Using the Same
KR20040026468A Open Display Units Requiring Collaborative Actions To Retrieve Merchandise Items, And Methods of Using The Same
KR20030071960A A Reusable Shopping Tote For Aiding Visual Inventory Check, and Method for Using The Same
KR20030046274A e-mail transmission that informs an achievement on foreign language problems connected by a single-string path
KR20030026127A Method for Computerized Foreign Language Tutoring, Presenting Materials Sequentially in Gradually Easier Forms
KR20030020791A Method for Computerized Foreign Language Tutoring, Using Parts Selected by Student as Compulsary Route
KR20030020568A Method for Computerized Foreign Language Tutoring, Disguising Multiple-Choice Problem as Gun Target Shooting
KR20030018499A Method for Computerized Foreign Language Tutoring, Displaying a Presumed Magical Effect of Repeated Chanting
KR20030018497A Method for Computerized Foreign Language Tutoring, Utilizing Multi- Stepped Frames with Gradually Easing Contents
KR20030018498A Computer Detective Game Simulation for Foreign Language Tuturing Utilizing Conversations Pretended to be Tapped
KR20030014942A Device and method for letting the existence of sound influence the effect of the computer mouse clicking function
KR20030013686A Method of encouraging student attendence in foreign language internet class by ofering a new car by simulation
KR20030013684A Method of foreign language tuturing utilizing geometrically progressive repetitions and deduction game psychology
KR20030013685A Method of foreign language lesson starting with a totally random selection of multiple-choice answer followed by repeatitive practices
KR20030019648A Foreign language tuturing method utilizing computer games proceeded with terminologies being taught currently
KR20030012580A Method of foreign language tuturing incorporated with educational betting on future events
KR20030008560A Website for Preserving Family Root: 'Family-Root Cyber Village'
KR20020071085A Private Web Site Designed in Guide Tour Fashion for Preserving the Web Site After Death