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Systems and methods to record and verify virtual item transactions
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Determining quality of an electronic game based on developer engagement metrics
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Determining canonical content for a game
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Changing a camera view in an electronic game
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Detection of malicious games
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Message by message tunability of message reliability in a celluar network
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Animated faces using texture manipulation
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Predictive data preloading
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Modification of animated characters
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Discoverability in search
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Computing cross products using map reduce
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Audio spatialization
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Consent verification
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Developer collaboration control system
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Online gaming platform voice communication system
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Message by message tunability of message reliability in a cellular network
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User-generated content system for the creation of friends
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Network based publication and dynamic distribution of live media content
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Addressing data skew using map-reduce
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Data flood checking and improved performance of gaming processes
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