PIXAR ANIMATION STUDIOS has a total of 31 patent applications. Its first patent ever was published in 1997. It filed its patents most often in United States, WIPO (World Intellectual Property Organization) and Australia. Its main competitors in its focus markets computer technology, machines and audio-visual technology are HA IN WOO, PACIFIC DATA IMAGES LLC and POINT CLOUD INC.
# | Country | Total Patents | |
---|---|---|---|
#1 | United States | 12 | |
#2 | WIPO (World Intellectual Property Organization) | 6 | |
#3 | Australia | 5 | |
#4 | EPO (European Patent Office) | 5 | |
#5 | Canada | 2 | |
#6 | China | 1 |
# | Industry | |
---|---|---|
#1 | Computer technology | |
#2 | Machines | |
#3 | Audio-visual technology | |
#4 | Basic communication technologies | |
#5 | Optics |
# | Technology | |
---|---|---|
#1 | Image data processing | |
#2 | Unspecified technologies | |
#3 | Television | |
#4 | Optical systems | |
#5 | Code conversion |
# | Name | Total Patents |
---|---|---|
#1 | Kass Michael | 18 |
#2 | Derose Anthony David | 15 |
#3 | Truong Tien Gia | 6 |
#4 | Baraff David E | 5 |
#5 | Witkin Andrew | 5 |
#6 | Apodaca Anthony A | 2 |
#7 | Gritz Larry I | 2 |
#8 | Vandewettering Mark T | 2 |
#9 | Rao Arun | 2 |
#10 | Burgess James | 1 |
Publication | Filing date | Title |
---|---|---|
US8363090B1 | Combining stereo image layers for display | |
US2007262988A1 | Method and apparatus for using voxel mip maps and brick maps as geometric primitives in image rendering process | |
US2002118197A1 | Collision flypapering: a method for defining realistic behavior for simulated objects in computer animation | |
US6628442B1 | Method and apparatus for beam deflection using multiple beam scanning galvanometers | |
US6433707B1 | Universal lossless compressor for digitized analog data | |
US6483514B1 | Motion blurring implicit surfaces | |
WO9948049A1 | Stochastic level of detail in computer animation | |
US6441820B2 | Pseudo area lights | |
US6300960B1 | Realistic surface simulation in computer animation | |
US6037949A | Texture mapping and other uses of scalar fields on subdivision surfaces in computer graphics and animation | |
US6222553B1 | Hybrid subdivision in computer graphics |