GB202003167D0
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On-set facial performance capture and transfer to a three-dimensional computer-generated model
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US2020286301A1
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Facial performance capture in an uncontrolled environment
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US2020286284A1
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On-set facial performance capture and transfer to a three-dimensional computer-generated model
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WO2020097212A1
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Immersive content production system
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US10964083B1
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Facial animation models
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US10796489B1
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Game engine responsive to motion-capture data for mixed-reality environments
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US2019122374A1
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Systems and methods for motion capture
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US10553036B1
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Manipulating objects within an immersive environment
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US10692288B1
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Compositing images for augmented reality
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US10078917B1
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Augmented reality simulation
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US10109062B1
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Non-coherent point tracking and solving for ambiguous images and geometry
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US10484824B1
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Content presentation and layering across multiple devices
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US2017337723A1
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Precomputed environment semantics for contact-rich character animation
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US2017178382A1
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Multi-channel tracking pattern
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US2016284136A1
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Facilitate user manipulation of a virtual reality environment
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US2017084072A1
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Flight path correction in virtual scenes
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US2017053663A1
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Lip synchronization between rigs
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US2017046865A1
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Animation motion capture using three-dimensional scanner data
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US10600245B1
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Navigating a virtual environment of a media content item
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US2016335793A1
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Animation data transfer between geometric models and associated animation models
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