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GAMANIA DIGITAL ENTERTAINMENT CO LTD

Overview
  • Total Patents
    61
  • GoodIP Patent Rank
    48,541
  • Filing trend
    ⇩ 87.0%
About

GAMANIA DIGITAL ENTERTAINMENT CO LTD has a total of 61 patent applications. It decreased the IP activity by 87.0%. Its first patent ever was published in 2005. It filed its patents most often in Taiwan, China and Australia. Its main competitors in its focus markets computer technology, digital networks and control are GARBOW ZACHARY A, SILICON GAMING INC and DAWSON CHRISTOPHER J.

Patent filings in countries

World map showing GAMANIA DIGITAL ENTERTAINMENT CO LTDs patent filings in countries

Patent filings per year

Chart showing GAMANIA DIGITAL ENTERTAINMENT CO LTDs patent filings per year from 1900 to 2020

Top inventors

# Name Total Patents
#1 Zhuang Xian-Zhe 9
#2 Liu Bo-Yuan 5
#3 Liu Po-Yuen 3
#4 Hsu Min-Yu 3
#5 Jian Zhi-Hao 3
#6 Huang Wei 3
#7 Yao Bo-Wen 3
#8 Jian Zhihao 2
#9 Luo Junjie 2
#10 Wu Kun-Da 2

Latest patents

Publication Filing date Title
TWI713326B Method for notifying the record of screen capture
TW202046674A Method for compulsorily changing password capable of preventing account from increasing loss caused by usurpation
TW202045956A Combined virtual-reality positioning method comprising an electronic device capable of transmitting positioning information to the server
CN111461756A Game account valuation method and system
CN111159309A Game behavior database establishment and analysis method
CN111151010A Game account transaction method and system
TW202018603A Method and system for providing portable resume including obtaining resume points from different work items
TW201918978A Method for cheering and broadcasting competition content in real time capable of effectively bringing the coherence between the cheered contestants and the participants
TW201915808A Authorization method for performing specific functions in a period according to an event limiting the open time of a function according to the event
TW201915768A Method for ensuring message notification and response binding first electronic apparatus and a second electronic apparatus to each other through an application
TW201909042A Data sharing for marketing purposes
TW201901487A A method for parsing network data and simulating specific objects
TW201837811A Method for rebating telecommunication bonus capable of using the telecommunication bonus to balance partial cost of the telecommunication bill
TW201826150A Method of changing virtual pet characteristics according to keywords in message data to update the image data of a virtual pet according to a characteristic value when an accumulated value exceeds a threshold value
TW201826221A Method for updating virtual pet configurations based on photos taken by user enabling the user to make unique changes to the virtual pets he/she owns by shooting different objects, thus allowing to perfectly combine "photography" and "virtual pets" to produce more diversified game modes
TW201813697A Method for randomly generating bingo board based on voting contest values increasing the fun for watching bingo game
TW201813696A Method for randomly generating bingo tray based on attribute values and proportion values by integrating contest events with bingo game to increase enhance pleasure for watching contest and control game completion difficulty
CN107154892A The interactive method of real-time communication
TW201730737A Real-time communication interaction method whereby the user is allowed to enter text message on an image when the image is transmitted by a real-time communication application program of an electronic device
TW201730802A Method for bonding using two-dimensional barcodes that allows a second user device to be bonded to an account of a user built in cloud into which the user may use a first user device to log