BASZUCKI DAVID has a total of 13 patent applications. It decreased the IP activity by 100.0%. Its first patent ever was published in 2009. It filed its patents most often in United States. Its main competitors in its focus markets computer technology, furniture and games and digital networks are ZHUHAI SEASUN MOBILE GAME TECH CO LTD, SHANGHAI LILITH TECH CO LTD and SHENZHEN TENCENT INFORMATION TECH CO LTD.
# | Country | Total Patents | |
---|---|---|---|
#1 | United States | 13 |
# | Industry | |
---|---|---|
#1 | Computer technology | |
#2 | Furniture and games | |
#3 | Digital networks | |
#4 | IT methods for management | |
#5 | Audio-visual technology | |
#6 | Control |
# | Technology | |
---|---|---|
#1 | Games | |
#2 | Electric digital data processing | |
#3 | Digital information transmission | |
#4 | Image data processing | |
#5 | Data processing systems | |
#6 | Coin-freed | |
#7 | Television |
# | Name | Total Patents |
---|---|---|
#1 | Baszucki David | 13 |
#2 | Salinas Daniel | 1 |
#3 | Shedletsky Christina | 1 |
#4 | Mchale Michael | 1 |
#5 | Shedletsky Christina Marie | 1 |
#6 | Shedletsky Iii John James | 1 |
#7 | Moberg Claus Christopher | 1 |
#8 | Staiman Ari | 1 |
Publication | Filing date | Title |
---|---|---|
US2019075363A1 | Automated content rating system and network | |
US2018217721A1 | System for User-Generated Content as Digital Experiences | |
US2018243650A1 | Virtual Reality Environment Multiplatform Adaptive System | |
US2018102023A1 | Methods and apparatus for interacting with network-connected consumers | |
US2014115511A1 | Geometric assembly | |
US2012225720A1 | Gaming system | |
US2012129597A1 | System for creating and operating three-dimensional vehicles from pre-constructed parts | |
US2011246949A1 | Methods and system for modifying parameters of three dimensional objects subject to physics simulation and assembly | |
US2011197143A1 | Virtual World Location Display Sorting | |
US2011196723A1 | Virtual Arbitration System and Method | |
US2011126131A1 | System and methods for managing distributed physics simulation of objects in a virtual environment |