Method for driving light-emitting element of backlight display panel used in slot machine, involves providing light-emitting element in housing of slot machine so that area of the floor at the front of slot machine is illuminated
DE102011105286A1
Method for controlling gaming machine, involves assigning point to player-controlled selectable functional elements, and storing point state in memory, and displaying frequency of utilization of activated functional element through display
DE102011102675A1
Method for controlling game machine, involves replacing visible game package with non-visible game package according to predetermined mode of game
DE102010045906A1
Method for controlling money-operated gaming machine, involves obtaining negative outcome of game as symbol of positive gain before symbol display represents negative gain, such that credit point corresponding to negative gain is reduced
DE102010021217A1
Method for storing redundant data on dongles in gaming machine, involves storing generated index information with user information, where data of index space and user information of non-exchanged dongles are copied on exchanged dongles
DE102010021216A1
Redundant data handling method for pre-configured dongle utilized in gaming machines, involves allocating identification and index stored information by configuration device provided with data storage unit for storing indices of dongles
DE102009021758A1
Gaming machine controlling method, involves selecting time point of play-back of special play and/or free play by play control unit in play controlled manner, where special play and/or free play is stored at game data storage
DE102009021757A1
Gamming machine controlling method, involves making selection by user controlled actuation of selection unit to detect whether profits are granted in form of points, money, special or free spins, and storing selection in memory
DE102008060192A1
Method for controlling slot machines, involves providing segmentation of sum of money storage in money insertion storage and profit storage
DE102008060193A1
Gaming machine controlling method, involves inputting scores to summation storage, and including scores stored in score application storage or amount of money corresponding to retransferred scores in data of device statistics unit
DE102008023148A1
Device and method for permanent display of registration number and / or device identification on gaming machines
DE102007031381A1
Method for processing and output of data of money-operated slot machine or entertainment machine, involves circulating flow of money and transferring play data or statistics data of central control unit to buffer storage
DE102006062655A1
Method for combined games networked on personal computers or units based on person computer technology, involves arriving to scorings during phase of player group
DE102006062653A1
Method for controlling vending machine, involves receiving and verifying currency by device, where vending machine comprises central control unit, device for display and device for selection of goods, which are acquired
DE102006062656A1
Method for playing on personal computer or on personal computer technology based unit, involves acquiring play element which runs by basing on personal computer technology on vending machine for demo-play on personal computer
DE102006062654A1
Method for controlling gambling machine, involves providing alternative or complementary cash earning issues over data interface, where control unit of machine or data output station is available in effective connection
DE102006059248A1
Method for controlling hopper-coin payment device in coin operated machines, involves receiving and examining of coins by central control unit and shifting central control unit of coin operated machine in rotation against payment rotation
DE102006051165A1
Video game e.g. fight, playing method for use at personal computer and gaming machine, involves obtaining play results, which are characteristics influencing, changing play process for continuation of play at computer in third play phase
DE102006045837A1
Game machine has dirt deflecting protective layer that is provided in at least part of outer peripheral surfaces, and component and function groups for controlling advance of game and announcing game result
DE102006034609A1
Method for controlling a gaming or entertainment machine