ASOBOU S KK has a total of 22 patent applications. Its first patent ever was published in 1996. It filed its patents most often in Republic of Korea, EPO (European Patent Office) and Canada. Its main competitors in its focus markets furniture and games, control and audio-visual technology are UMB COMM CO LTD, TANGRAMFACTORY and ASOBOUS KK.
# | Country | Total Patents | |
---|---|---|---|
#1 | Republic of Korea | 6 | |
#2 | EPO (European Patent Office) | 5 | |
#3 | Canada | 4 | |
#4 | United States | 3 | |
#5 | Argentina | 1 | |
#6 | Australia | 1 | |
#7 | Brazil | 1 | |
#8 | Mexico | 1 |
# | Industry | |
---|---|---|
#1 | Furniture and games | |
#2 | Control | |
#3 | Audio-visual technology | |
#4 | Digital networks | |
#5 | Computer technology |
# | Technology | |
---|---|---|
#1 | Teaching materials | |
#2 | Physical training equipment | |
#3 | Television | |
#4 | Digital information transmission | |
#5 | Electric digital data processing | |
#6 | Games |
# | Name | Total Patents |
---|---|---|
#1 | Katayama Muneomi | 21 |
Publication | Filing date | Title |
---|---|---|
KR20020055575A | Training search method for manner of moving body in sport using mobile image communication | |
KR20020076394A | Digital Transmission System Integrating Content Using a Data Base | |
KR20020041588A | Method for progressing a game in combination with other elements into actual game | |
CA2189411A1 | Method for confirming and correcting offensive and/or defensive position as well as the system therefor | |
AU6808496A | Method for confirming and correcting offensive and/or defensive position as well as the system therefor | |
KR100226651B1 | Team play simulation method and device |