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AILIVE INC

Overview
  • Total Patents
    46
  • GoodIP Patent Rank
    214,356
About

AILIVE INC has a total of 46 patent applications. Its first patent ever was published in 2004. It filed its patents most often in United States, Japan and China. Its main competitors in its focus markets computer technology, furniture and games and machines are BIGBEN INTERACTIVE, HOTHEAD GAMES INC and XIAMEN G BITS NETWORK TECH CO LTD.

Patent filings in countries

World map showing AILIVE INCs patent filings in countries

Patent filings per year

Chart showing AILIVE INCs patent filings per year from 1900 to 2020

Top inventors

# Name Total Patents
#1 Yen Wei 36
#2 Reynolds Stuart 35
#3 Tu Xiaoyuan 34
#4 Wright Ian 34
#5 Wilkinson Dana 25
#6 Funge John 24
#7 Dobson Daniel 19
#8 Powers Iii William Robert 18
#9 Musick Jr Charles 16
#10 Musick Charles Jr 13

Latest patents

Publication Filing date Title
US2014342830A1 Method and system for providing backward compatibility
US2014320691A1 Method and system for head tracking and pose estimation
US2014092009A1 Methods and systems for dynamic calibration of movable game controllers
JP2013008365A Remote control with motion sensitive devices
JP2013008360A Motion controller used as controlling device
JP2011170856A System and method for motion recognition using a plurality of sensing streams
JP2011170857A System and method for performing motion recognition with minimum delay
US2011112996A1 Systems and methods for motion recognition using multiple sensing streams
US8384665B1 Method and system for making a selection in 3D virtual environment
JP2010253277A Method and system for controlling movements of objects in video game
US2011044501A1 Systems and methods for personalized motion control
US2009288064A1 Method and apparatus for non-disruptive embedding of specialized elements
US2009221368A1 Method and system for creating a shared game space for a networked game
TW200900123A Self-contained inertial navigation system for interactive control using movable controllers
US7885907B1 Automatically creating a component to rapidly evaluate logical expressions
US7636645B1 Self-contained inertial navigation system for interactive control using movable controllers
US7636697B1 Method and system for rapid evaluation of logical expressions
US7702608B1 Generating motion recognizers for arbitrary motions for video games and tuning the motion recognizers to the end user
US2006036398A1 Non-disruptive embedding of specialized elements
US2007260567A1 Real time context learning by software agents