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ACTIVISION PUBLISHING INC

Overview
  • Total Patents
    203
  • GoodIP Patent Rank
    9,957
  • Filing trend
    ⇩ 40.0%
About

ACTIVISION PUBLISHING INC has a total of 203 patent applications. It decreased the IP activity by 40.0%. Its first patent ever was published in 2001. It filed its patents most often in United States, WIPO (World Intellectual Property Organization) and Taiwan. Its main competitors in its focus markets furniture and games, computer technology and digital networks are CAPCOM CO, SQUARE ENIX KK TRADING CO LTD and SQUARE ENIX KK.

Patent filings in countries

World map showing ACTIVISION PUBLISHING INCs patent filings in countries

Patent filings per year

Chart showing ACTIVISION PUBLISHING INCs patent filings per year from 1900 to 2020

Top inventors

# Name Total Patents
#1 Marr Michael D 21
#2 Kaplan Keith S 20
#3 Leyland Robert 18
#4 Kerby Paul 14
#5 Lewis Nathan T 12
#6 Reiche Paul 11
#7 Eatedali Josiah 10
#8 Yan Paul D 9
#9 Huang I-Wei 8
#10 Bright Brian 7

Latest patents

Publication Filing date Title
US2021069597A1 Methods and Systems for Increasing Player Engagement in Multiplayer Gaming Environments
US2020406144A1 Systems and Methods for Dynamically Generating and Modulating Music Based on Gaming Events, Player Profiles and/or Player Reactions
US2020197792A1 Videogame portal game play
US2020197811A1 Systems and Methods for Generating Improved Non-Player Characters
US2020179809A1 Systems and Methods for Enabling Audience Participation in Bonus Game Play Sessions
US2020155943A1 Systems and Methods for the Real-Time Customization of Video Game Content Based on Player Data
US2020160405A1 Systems and Methods for Dynamically Modifying Video Game Content Based on Non-Video Gaming Content Being Concurrently Experienced by a User
US2020219303A1 System and method for animating virtual characters
US2021038991A1 Gps seed for game play
US2020043031A1 Systems and Methods for Generating and Executing Online Interactive Multimedia Challenges During Online Transactions
US2019329139A1 Practical Application of a Virtual Coaching System and Method Within the Context of Multiplayer Video Games and Based Upon a Determined Playstyle of a Player
US2020197807A1 Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay
US2020196011A1 Systems and Methods for Receiving Digital Media and Classifying, Labeling and Searching Offensive Content Within Digital Media
US2019105567A1 Systems and methods for the real-time generation of in-game, locally accessible barrier-aware heatmaps
US2020078687A1 System and Method for Generating Personalized Messaging Campaigns for Video Game Players
US2020078689A1 Individualized game data augmented displays
US2019192974A1 Systems and methods for enabling audience participation in multi-player video game play sessions
US2019192971A1 Video game content aggregation, normalization, and publication systems and methods
US2019184282A1 Synchronized, fully programmable game controllers
US2019168124A1 System and method for validating video gaming data